Subclasses

Subclasses
During our time roleplaying on several games we found that people often added an element to their class that did not officially exists as a game choice but somehow could reflect the existing lore of that game. We have taken some of the most popular concepts and implemented them in the actual game. We call them subclasses. A subclass is not an actual class, you won’t have cool new spells and talent trees. They are there to enhance certain roleplaying aspects and influence how we will handle the server lore and events. A subclass will have certain in-game mechanics which are uniquely designed for them. Example: A guardian gets to defend borders from threats, anyone can obviously go and do this but only the guardian receives token rewards from it. The explorer on the other hand can find buried knowledge that could alter the current chains of events. Our goal is to add a new dimension of roleplaying by using these subclasses in different situations. You are not bound to choose one, a blizzard class-only character will receive twice the tokens to make up for the loss of unique quests and such.

Seer
A mystic who guides souls and has visions.

Explorer
A adventure who can search for secrets and treasure by gaining clues and maps.

Crafter
A crafting subclass.

Bounty Hunter
A assassin for hire.

Guardian
A guard or protector under the command of the king.

Speculation
Several more classes are possibly planned including a diplomatic subclass, a trader and a combat subclass.